tag:blogger.com,1999:blog-2872532445894393419.post1057211586382041606..comments2022-12-08T09:26:02.766+01:00Comments on Battleship Commander: Anonymoushttp://www.blogger.com/profile/04833306696320851147noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-2872532445894393419.post-4949846488187657902015-03-18T20:10:58.812+01:002015-03-18T20:10:58.812+01:00Is a floating-point bug, fixed. Also 4.1999 would ...Is a floating-point bug, fixed. Also 4.1999 would workAnonymoushttps://www.blogger.com/profile/04833306696320851147noreply@blogger.comtag:blogger.com,1999:blog-2872532445894393419.post-2515408217059896792015-03-18T19:03:08.399+01:002015-03-18T19:03:08.399+01:00Another bug: in-game editor allows you to stretch ...Another bug: in-game editor allows you to stretch radiators<br /><br /> Slot<br />{<br />name Radiator-3<br />position 4.51518 4.45196 0.770387<br />dimension 1.8 0.5 1.4<br />orientation 0 0 0.7855<br />component ld_radiator<br />radiator_p 0<br />radiator_n 0.0025025<br />radiator_x_offs -0.9<br />radiator_x_dim 5.4<br />radiator_z_offs 0.7<br />radiator_z_dim 4.2<br />}<br /><br />But when loading the game complains Z axis radiator area.<br /><br />Helps reduce hand it to<br />radiator_z_dim 4<br /><br />if you need to test pattern that gives an error - here it is:<br /><br />drawing<br />http://95.128.241.97/MOD/foto/B_C/Sobol/Komar.hull<br /><br />mesh (I know he's a lot of weight - cluster RCS nozzle will have to change to something else.)<br />http://95.128.241.97/MOD/foto/B_C/Sobol/Komar.mesh<br />http://95.128.241.97/MOD/foto/B_C/Sobol/Komar_coll.mesh<br /><br />If for open a drawing, ask something else - it probably lies here:<br /><br />http://95.128.241.97/MOD/foto/B_C/Sobol/Anonymoushttps://www.blogger.com/profile/17285468287441065744noreply@blogger.comtag:blogger.com,1999:blog-2872532445894393419.post-42682927344938055352015-03-18T12:11:57.483+01:002015-03-18T12:11:57.483+01:00<< "An alternative is to intend the slo...<< "An alternative is to intend the slot size as a general measure of weight and add two other attributes to represent max width and height, and add them also to turret attach point."<br /><br />Such Mechanical Starmade.<br /><br />Among the shortcomings immediately note that if the trunk is very long - it has to make a great seat.<br />However, if we exclude from miscalculation of everything that has "barrel" in the name - quite go.<br /><br />Or base frame on the angle of rotation of the turret:<br />http://95.128.241.97/MOD/foto/B_C/Frame_example.jpg<br />If you set up and "unlimited" - you can limit the length of the barrel.Anonymoushttps://www.blogger.com/profile/17285468287441065744noreply@blogger.comtag:blogger.com,1999:blog-2872532445894393419.post-6763640461425132052015-03-18T11:01:02.763+01:002015-03-18T11:01:02.763+01:00Turret slot size represents the max physical size ...Turret slot size represents the max physical size of the turret. <br />A check for collision every time the mountable turret list is generated may cause lag.<br />An alternative is to intend the slot size as a general measure of weight and add two other attributes to represent max width and height, and add them also to turret attach point.Anonymoushttps://www.blogger.com/profile/04833306696320851147noreply@blogger.comtag:blogger.com,1999:blog-2872532445894393419.post-81224794749797945912015-03-18T00:29:58.526+01:002015-03-18T00:29:58.526+01:00It Is Clear ...
Just shift in the side more limit ...It Is Clear ...<br />Just shift in the side more limit than the editor does not lead to such a result.<br /><br />However radiator I remade.<br /><br />And it seems this is not the last alteration of the radiator.<br /><br />Now it is not compatible with Charger).<br />http://95.128.241.97/MOD/foto/B_C/Charger_rad-test-3.jpg<br />It is a pity that there is no check for collisions turrets, that is not allowed to put into the slot.Anonymoushttps://www.blogger.com/profile/17285468287441065744noreply@blogger.comtag:blogger.com,1999:blog-2872532445894393419.post-78129293725130696422015-03-17T22:39:31.788+01:002015-03-17T22:39:31.788+01:00"Found another problem - at
radiator_p -0.1
r..."Found another problem - at<br />radiator_p -0.1<br />radiator_n -0.1"<br /><br />negative values are invalidAnonymoushttps://www.blogger.com/profile/04833306696320851147noreply@blogger.comtag:blogger.com,1999:blog-2872532445894393419.post-75364143387344205552015-03-16T22:46:40.739+01:002015-03-16T22:46:40.739+01:00That'S Perfect! Then I will try.
"max_mo...That'S Perfect! Then I will try.<br /><br />"max_movement 0.06" - I understand correctly, bullets magically begin to deviate in the direction of the enemy?<br />No, better to reduce the weight of the rotary mechanism, setting it in a niche space shuttle - then for his defense need only semi-circular shield, the other sides will cover the body of the shuttle.<br />Something like this:<br />http://95.128.241.97/MOD/foto/B_C/Dual_head.jpg<br />Standard barrel should like fit.Anonymoushttps://www.blogger.com/profile/17285468287441065744noreply@blogger.comtag:blogger.com,1999:blog-2872532445894393419.post-67470787302086860752015-03-16T13:15:20.909+01:002015-03-16T13:15:20.909+01:00Yes, the AI will aim the cannons but the ship will...Yes, the AI will aim the cannons but the ship will not accelerate and will be an easy target.<br />You also need special cannons that can aim a few degrees, they are not sold on the market but can be defined in ship files. Set the attribute max_movement inside the cannons:<br /><br />Cannon<br /> {<br /> slot cannon_l<br /> cannon_type Cannon 12.5mm<br /> max_movement 0.06<br /> ..........Anonymoushttps://www.blogger.com/profile/04833306696320851147noreply@blogger.comtag:blogger.com,1999:blog-2872532445894393419.post-75670588984833162942015-03-16T02:22:32.579+01:002015-03-16T02:22:32.579+01:00Such question: if a cannon mount directly into the...Such question: if a cannon mount directly into the ship's hull (like the rocket launcher in the Mule) - AI use for aiming gyroscopes \ RCS?<br /><br />I want to try <100 tons fighter to do (30 ton cab has already done, but for the Pirates this snack, and i do not want to breed the turret, not to exceed the weight limit).<br />http://s2.star-made.ru/MOD/foto/B_C/SpaaAAse!.png<br />http://s2.star-made.ru/MOD/foto/B_C/Sobol_cab.jpgAnonymoushttps://www.blogger.com/profile/17285468287441065744noreply@blogger.comtag:blogger.com,1999:blog-2872532445894393419.post-50460200812805882612015-03-15T23:43:05.215+01:002015-03-15T23:43:05.215+01:00Bug: If the value is incorrect Engine emitter (oft...Bug: If the value is incorrect Engine emitter (often mistakenly comma instead of a period), while maintaining a drawing game crashes. <br /><br />http://s2.star-made.ru/MOD/foto/B_C/Emitter_err.jpgAnonymoushttps://www.blogger.com/profile/17285468287441065744noreply@blogger.comtag:blogger.com,1999:blog-2872532445894393419.post-65069191087246425932015-03-13T17:47:58.958+01:002015-03-13T17:47:58.958+01:00Thanks for the reply.
Well, I will wait for the ne...Thanks for the reply.<br />Well, I will wait for the next version.<br /><br />With an error figured out - it was not necessary to put in the slot missile gyroscope :D (Before you make a model of a radiator - check whether work-rocket boxes: http://s2.star-made.ru/MOD/foto/B_C/Battleship_Commander-radiator_test .jpg And because of greed prescribed in S3_Speeder_Large_Pod gyros).<br /><br />Found another problem - at<br />radiator_p -0.1<br />radiator_n -0.1<br />(for here such http://s2.star-made.ru/MOD/foto/B_C/Modules_MOD.rar radiators)<br />radiators do not work.Anonymoushttps://www.blogger.com/profile/17285468287441065744noreply@blogger.comtag:blogger.com,1999:blog-2872532445894393419.post-37662986434319093262015-03-13T13:16:25.951+01:002015-03-13T13:16:25.951+01:00The translation is very bad but i think you are sa...The translation is very bad but i think you are saying you can't add custom turrets to the station market and if you modifiy an existing turret there are errors. <br />At the moment you can't modify the turrets for sale but i will fix this for the next version.<br />All other components type are put for sale with probabilty depending on random_weight attribute. <br />"will generate an error in the boot, because "in the tower hanging system can not""<br />If you report the original untraslated error i can tell the problemAnonymoushttps://www.blogger.com/profile/04833306696320851147noreply@blogger.comtag:blogger.com,1999:blog-2872532445894393419.post-24580680027658747182015-03-12T18:57:53.502+01:002015-03-12T18:57:53.502+01:00Good day.
I can not be found or to market the sand...Good day.<br />I can not be found or to market the sandbox can not add your own stuff?<br /><br />Tried to register in the tower (S2 Speeder.turret example), tried to throw modules ...<br /><br />Can just replace "S2 Speeder laser turret" itself.<br /><br />But now drawings stored will generate an error in the boot, because "in the tower hanging system can not" (tried to make radiators).<br /><br />A game mechanic is very good, really believe that the ship, not a cart in a liquid vacuum.<br /><br />(Beware, Google translate.)Anonymoushttps://www.blogger.com/profile/17285468287441065744noreply@blogger.com