30/10/2015

New Version:
-Improved mod support
-Fixed sold ships in stations not saved
-Fixed user_classes not loaded at game start
-Added fleet targeting in tactical window
-New stars background
-Fixed laser graphics when beams hit missiles
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04/08/2015

New Version:
-Added "Target Monitor"
-Added gauss HP ammo
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10/07/2015

Small development update: working on "watch enemy window"


08/07/2015

New Version:
-Added save/load sandbox
-Added tutorial messages for refit interface
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30/06/2015

Small development update: working on save/load game

19/06/2015

New Version:
-Bugfixes
-New component type:  Radiator, higher heat dissipation but needs an unarmored module
-New module: Radiator
-New module: Small missile pod
-AI can now use ships with frontal weapons
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18/03/2015

New Version:
-bugfix
-AI try to manage ship heat: reduces gauss rate of fire, shut down powerplants, reduces thrusters power
-Shells emit sounds when hits a ship. The sound is different for armor penetration or block
-Modding: modules and turrets for sale defined in .module files
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22/02/2015

New Version:
-fixed powerplants permanently reducing fuel capacity
-increased rockets speed
-improved rockets aiming precision
-gauss cannon flash is now blue
-new navigation command: "Broadside Right" and "Broadside Left", reorients a ship side toward a target
-new component type: Liquid Pump, move fuel from damaged tanks to undamaged tanks
-new module: RCS block
-HE-AP shells are now colored orange, shrapnels colored yellow
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16/02/2015

New Version:
-redone engines
-engines produce torque if not aligned with center of mass; imbalanced ships have to compensate with gyroscopes and if these are not enough strong the ship cannot mantain the direction
-RCS mode: engines are used for ship rotation if possible - key 'r'
-Boost mode: engines use boost if present - key 'o'
-thrust can now be limited for each engine from "components window" 
-NTR engines now requires uranium-235
-new engines:
    NTR [Boost] : has a LOX afterburner that increase thrust but decrease ISP
    Solid Rocket : very high thrust, needs to be filled with fuel APCP
-engines can have different colors; Fusion rocket now has a blue exhaust
-improved fuel tanks; fuel can be added and removed from each tank while refitting
-explosive shells are now colored red
-hugely increased explosive damage vs components
-bugfixes
-new ship:
Dimensions:  26  x  7.5  x  52
2x Size4 Turret Slots
6x Size3 Turret Slots



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