23/10/2014

New Version:
-implemented shield-missiles interaction: missiles can cause massive damage to shields. If the shield has not enough charge, the shield generator itself get damaged. If the shield generator has not enough hitpoints an explosion is created at his position, damaging all nearby components.
-fixed mouse scroll wheel not working.
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08/10/2014

New Version:
-new component: Shield Generators (shield-missiles interaction not implemented). Deploy shield with spacebar when charged enough
-enabled random battles: 2 fleets of random ships fight in a random solar system
-fixed reentry flames
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06/10/2014

Shields
Shields are used for defense, for each ship there is a single spherical shield bubble that protects it from each direction and stop every weapon as long as there is enough charge.
Shields are not meant to replace armor but complement it. Their main purpose is to prevent laser sniping. They can stop bullets but are very weak against them especially HE and gauss.
Shields can be deployed or undeployed, and are recharged in each state but while deployed a part of the recharge power is used to maintain the shield bubble. There is also a energy cost to deploy that depends on the shield bubble volume.



26/09/2014

21/09/2014

New Version:
-fixed crash "invalid UTF-8 sequence header value"
-changed time acceleration default keys to . and , 
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