29/11/2014

New Version:
-fixed credits not given to player after enemy destruction
-now each weapon has a max temperature
cannons 70°
gauss 45°
laser 44°
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25/11/2014

New Version:
-Warp intercept distance can be selected from navigation window
    the final intercept distance also depends on the distance the enemy select and the power of warp disruptors
-Tactical window:
   added disabled ship filter to ship list
    double right click in weapons list assign target to all weapons of the same type, can be used also middle mouse button

-Navigation window:
    added disabled ship filter  to ship list
    double right click in components list enable/disable all components of the same type

-In sandbox, money from defeated ships is calculated (from enemy ship status) and given after 120 seconds. Be careful with missile spamming.
-AI can now deploy shields
-added railgun 50mm
-renamed engine NTR to NTR4
-added engines NTR1,NTR2,NTR3,Plasma,Fusion
-added Gladiator to random battle
-bugfix
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15/11/2014

New Version:
-bugfix
-Component Window: right click enable/disable components
-Tactical Window: right click on weapons assign targets
-Refit Stat Window: components can be mounted using slot list
-improved damage functions of fuel tanks
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29/10/2014

New Version:
-added "max frame rate" to options
-added reentry heat
-added warning when shield generators are too small
-radiators use less power when coolant is already cool
-ships are considered disabled also when there are no working weapons,engines and warp engines
-refit interface show refund cost when appropriate
-mouse buttons can now be configured
-game windows position and size are saved
-ship info show 2 fuels instead of an average
-cruise warp speed can now be set using ship popup menu
-navigation window use 'reference' for some commands if nothing is selected
-fixed sorting of items listed in trade window
-improved item filters in trade window
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24/10/2014

New video:

A stream of missiles digs a hole in the ship from side to side. The video is in slow-motion at 0.04x speed.

23/10/2014

New Version:
-implemented shield-missiles interaction: missiles can cause massive damage to shields. If the shield has not enough charge, the shield generator itself get damaged. If the shield generator has not enough hitpoints an explosion is created at his position, damaging all nearby components.
-fixed mouse scroll wheel not working.
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08/10/2014

New Version:
-new component: Shield Generators (shield-missiles interaction not implemented). Deploy shield with spacebar when charged enough
-enabled random battles: 2 fleets of random ships fight in a random solar system
-fixed reentry flames
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