28/01/2015

New Version:
-lasers targets also missiles not directed to their ship
-lasers targets missiles warhead instead of battery
-warheads explodes when hit by laser
-enabled battle selection in main menu
-fixed AI warp star avoidance
-now factions are loaded from text files
-Sol definition file now contain items traded for each planet
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19/01/2015

New Version:
-bugfixes
-improved cannons precision
-improved AI
    while warping, AI will flee if enemy is too strong
    missiles have improved precision at long ranges
    AI stop using engines if low on LH2
    AI is a bit smarter when avoiding planets at warp
-missiles Xmm renamed MRM Xmm (Medium Range Missile)
-added SRM missiles: more agility and bigger warhead but less range
-trade interface show missiles stats
-added 3 sided random battles
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29/11/2014

New Version:
-fixed credits not given to player after enemy destruction
-now each weapon has a max temperature
cannons 70°
gauss 45°
laser 44°
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25/11/2014

New Version:
-Warp intercept distance can be selected from navigation window
    the final intercept distance also depends on the distance the enemy select and the power of warp disruptors
-Tactical window:
   added disabled ship filter to ship list
    double right click in weapons list assign target to all weapons of the same type, can be used also middle mouse button

-Navigation window:
    added disabled ship filter  to ship list
    double right click in components list enable/disable all components of the same type

-In sandbox, money from defeated ships is calculated (from enemy ship status) and given after 120 seconds. Be careful with missile spamming.
-AI can now deploy shields
-added railgun 50mm
-renamed engine NTR to NTR4
-added engines NTR1,NTR2,NTR3,Plasma,Fusion
-added Gladiator to random battle
-bugfix
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15/11/2014

New Version:
-bugfix
-Component Window: right click enable/disable components
-Tactical Window: right click on weapons assign targets
-Refit Stat Window: components can be mounted using slot list
-improved damage functions of fuel tanks
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29/10/2014

New Version:
-added "max frame rate" to options
-added reentry heat
-added warning when shield generators are too small
-radiators use less power when coolant is already cool
-ships are considered disabled also when there are no working weapons,engines and warp engines
-refit interface show refund cost when appropriate
-mouse buttons can now be configured
-game windows position and size are saved
-ship info show 2 fuels instead of an average
-cruise warp speed can now be set using ship popup menu
-navigation window use 'reference' for some commands if nothing is selected
-fixed sorting of items listed in trade window
-improved item filters in trade window
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24/10/2014

New video:

A stream of missiles digs a hole in the ship from side to side. The video is in slow-motion at 0.04x speed.